Cohavie

Roadmap

How Cohavie is being built.

Cohavie grows in small, playable slices, each one tested before the next begins. This page follows our plan in plain language, so you can see what exists, what we’re finishing and what comes after.

  • Already in the game26
  • In development4
  • Planned9

Updated 18 September 2026

Chapter 1

Foundations

The invisible part: a game several people can play at once, with characters who need things, objects that can be used and a world you can save and come back to.

  • Already in the game

    Play together from day one

    Friends share one world and can join a game already in progress.

  • Already in the game

    Move, act and plan

    Send characters around, use objects and line up what they do next.

  • Already in the game

    Time and needs

    Days that pass at your pace, and needs that shape every one of them.

  • Already in the game

    Save and come back

    Everything is exactly where you left it.

  • Already in the game

    Characters you can see

    Animated characters who go about their day.

  • Already in the game

    A first furniture catalogue

    Buy, place and sell objects within the household budget.

Chapter 2

Living together

The heart of Cohavie: a household of distinct people, relationships with several dimensions, and characters who keep living when you look away.

  • Already in the game

    Households and shared control

    Several characters per household; each player follows one and can swap.

  • Already in the game

    Relationships and family

    Bonds with several sides, and family ties that don’t depend on who lives together.

  • Already in the game

    Social life

    Chat, get to know each other, joke, flatter or argue, with consequences on both sides.

  • Already in the game

    Personality and tastes

    The same moment plays out differently depending on who lives it.

  • Already in the game

    Memories

    Significant moments stay with the people who shared them.

  • Already in the game

    The phone

    A way to keep track of the people you know and of your work.

  • Already in the game

    Autonomy

    Characters you don’t control look after themselves and their social life; you can always take over.

  • Already in the game

    Careers, skills and money

    Work, learn, get promoted and bring money home to the household.

  • Already in the game

    Character and household creation

    Looks, outfits, names, traits and tastes for everyone in the household.

  • Already in the game

    Menus, settings and saves

    Everything you need to start, continue and set up a game, in English and French.

Chapter 3

Building a home and a neighbourhood

From four walls to a street: the tools to build, the generator that helps you start, and a world that loads around you as you walk.

  • Already in the game

    Environment and camera

    Sky, light, wind, greenery and a camera that gets out of your way indoors.

  • Already in the game

    Generated houses

    A complete, furnished home proposed by the game, yours for good once accepted.

  • Already in the game

    Build and buy

    Walls, rooms, doors, windows and a full catalogue of furniture.

  • Already in the game

    Several floors

    Homes with stairs and floors that characters really use.

  • Already in the game

    Roofs, finishes and gardens

    Roofs, wall and floor finishes, garden paths and street greenery.

  • Already in the game

    A world that loads around you

    The neighbourhood appears as you move through it, and friends can be in different places at once.

Chapter 4

Sharing and creating

Opening the game to creators and friends: community content, shareable houses, Steam friends and the first steps of Workshop.

  • Already in the game

    Local mods

    Community content, from furniture and finishes to careers, traits, outfits and translations.

  • Already in the game

    Shareable houses

    Export a house with everything in it, and place other people’s builds in your neighbourhood.

  • Already in the game

    In-game chat

    Talk with the people in your game.

  • Already in the game

    Pause menu

    Pause, save and adjust settings without breaking a shared game.

  • In development

    Playing with Steam friends

    Invite friends, join their games and keep your saves in the cloud.

  • In development

    Steam Workshop

    Find and share community content from inside Steam. The first steps work; browsing and publishing come next.

  • In development

    A complete creator tool

    One standalone tool to create, check and preview every kind of content.

Chapter 5

Towards release

Turning solid foundations into a full, varied and enjoyable life sim, then letting players in step by step.

  • In development

    Daily life

    Meals, hygiene, sleep, leisure, more careers and a furnished starter home.

  • Planned

    Neighbours who grow

    Other households redecorating, renovating and moving as their lives change, and community houses filling the city.

  • Planned

    Life events

    The big moments that reshape a household and the way it lives, remembered for good.

  • Planned

    Shared activities

    Meals together, parties, outings and household projects.

  • Planned

    Belongings

    Things characters own, carry, move and share.

  • Planned

    The finished interface

    A polished, readable way to follow your household day to day.

  • Planned

    Weather and seasons

    Seasons and weather with real effects on days, plans and stories.

  • Planned

    Getting around the city

    A map and ways to travel, without ever replacing walking out the door.

  • Planned

    Onboarding

    Short, skippable guidance for the first session.

  • Planned

    Playtests, demo, Early Access

    Closed playtests, a public demo, then Early Access.

This roadmap reflects our direction and current state. Order and scope can change as we learn from testing. Dates, price and system requirements will be shared when they are decided, not before.