Roadmap
How Cohavie is being built.
Cohavie grows in small, playable slices, each one tested before the next begins. This page follows our plan in plain language, so you can see what exists, what we’re finishing and what comes after.
Chapter 1
Foundations
The invisible part: a game several people can play at once, with characters who need things, objects that can be used and a world you can save and come back to.
- Already in the game
Play together from day one
Friends share one world and can join a game already in progress.
- Already in the game
Move, act and plan
Send characters around, use objects and line up what they do next.
- Already in the game
Time and needs
Days that pass at your pace, and needs that shape every one of them.
- Already in the game
Save and come back
Everything is exactly where you left it.
- Already in the game
Characters you can see
Animated characters who go about their day.
- Already in the game
A first furniture catalogue
Buy, place and sell objects within the household budget.
Chapter 2
Living together
The heart of Cohavie: a household of distinct people, relationships with several dimensions, and characters who keep living when you look away.
- Already in the game
Households and shared control
Several characters per household; each player follows one and can swap.
- Already in the game
Relationships and family
Bonds with several sides, and family ties that don’t depend on who lives together.
- Already in the game
Social life
Chat, get to know each other, joke, flatter or argue, with consequences on both sides.
- Already in the game
Personality and tastes
The same moment plays out differently depending on who lives it.
- Already in the game
Memories
Significant moments stay with the people who shared them.
- Already in the game
The phone
A way to keep track of the people you know and of your work.
- Already in the game
Autonomy
Characters you don’t control look after themselves and their social life; you can always take over.
- Already in the game
Careers, skills and money
Work, learn, get promoted and bring money home to the household.
- Already in the game
Character and household creation
Looks, outfits, names, traits and tastes for everyone in the household.
- Already in the game
Menus, settings and saves
Everything you need to start, continue and set up a game, in English and French.
Chapter 3
Building a home and a neighbourhood
From four walls to a street: the tools to build, the generator that helps you start, and a world that loads around you as you walk.
- Already in the game
Environment and camera
Sky, light, wind, greenery and a camera that gets out of your way indoors.
- Already in the game
Generated houses
A complete, furnished home proposed by the game, yours for good once accepted.
- Already in the game
Build and buy
Walls, rooms, doors, windows and a full catalogue of furniture.
- Already in the game
Several floors
Homes with stairs and floors that characters really use.
- Already in the game
Roofs, finishes and gardens
Roofs, wall and floor finishes, garden paths and street greenery.
- Already in the game
A world that loads around you
The neighbourhood appears as you move through it, and friends can be in different places at once.
Chapter 4
Sharing and creating
Opening the game to creators and friends: community content, shareable houses, Steam friends and the first steps of Workshop.
- Already in the game
Local mods
Community content, from furniture and finishes to careers, traits, outfits and translations.
- Already in the game
Shareable houses
Export a house with everything in it, and place other people’s builds in your neighbourhood.
- Already in the game
In-game chat
Talk with the people in your game.
- Already in the game
Pause menu
Pause, save and adjust settings without breaking a shared game.
- In development
Playing with Steam friends
Invite friends, join their games and keep your saves in the cloud.
- In development
Steam Workshop
Find and share community content from inside Steam. The first steps work; browsing and publishing come next.
- In development
A complete creator tool
One standalone tool to create, check and preview every kind of content.
Chapter 5
Towards release
Turning solid foundations into a full, varied and enjoyable life sim, then letting players in step by step.
- In development
Daily life
Meals, hygiene, sleep, leisure, more careers and a furnished starter home.
- Planned
Neighbours who grow
Other households redecorating, renovating and moving as their lives change, and community houses filling the city.
- Planned
Life events
The big moments that reshape a household and the way it lives, remembered for good.
- Planned
Shared activities
Meals together, parties, outings and household projects.
- Planned
Belongings
Things characters own, carry, move and share.
- Planned
The finished interface
A polished, readable way to follow your household day to day.
- Planned
Weather and seasons
Seasons and weather with real effects on days, plans and stories.
- Planned
Getting around the city
A map and ways to travel, without ever replacing walking out the door.
- Planned
Onboarding
Short, skippable guidance for the first session.
- Planned
Playtests, demo, Early Access
Closed playtests, a public demo, then Early Access.
This roadmap reflects our direction and current state. Order and scope can change as we learn from testing. Dates, price and system requirements will be shared when they are decided, not before.